Those wacky nuts who brought us Blue Stinger are back and this time they’ve upped their game even more when it comes to crazy. Crazier than Blue Stinger? If you played that one, then you know it was tough to beat when it comes to their rather unique flavor of insanity. Illbleed is a fresh take on the Survival Horror genre, where the main objective is to keep your character from getting scared to death, by investigating and tagging potential shock points before they can spring on you. And these are not all just about jump scares, as some of them can really hurt you.
The titular Illbleed, is the name of a theme park, set up to entice young people inside with the promises of big cash winnings if they can survive the park’s unique horrors. With the help of a trusty Horror Monitor, the player can monitor all their senses: Smell, touch, sound, sight, all of which work together to help warn you when something scary or dangerous, or dangerously scary, is nearby. By carefully exploring the environment and paying close attention to these monitors, the player is tasked with tagging shock points before they can spring. Scares will raise the player’s heart rate while physical attacks can cause you to bleed. So it’s not only important to keep track of your health, but if your heart rate gets too high, you can drop dead of a heart attack. It’s a unique system to be sure, but sometimes hunting those shock points got tedious, and I often wound up relying on memorization rather than the Horror Meter when replaying the levels. I’ll also note that tagging Shock Points is not an unlimited activity, so the player can’t just run around tagging everything.
But Illbleed isn’t just about tagging and avoiding Shock Points. There are enemy monsters to fight and some puzzles to solve too. There are a total of eight areas, all reachable from a central hub. Each area has its own story and title, making Illbleed feel like one of those late night horror anthologies. Battling enemies should be avoided at all costs, but when these fights do happen, the player is inexplicably trapped in a small area until the foe is vanquished or enough time has elapsed for a helicopter to fly in, drop a rope ladder and conduct a rescue. And yes, this happens even if you’re inside a building.
Items and clues scattered throughout the levels will eventually lead the player to the area’s boss. Beating each area rewards the player with cold hard cash, which can be used to purchase additional recovery items and some of these are pretty funny. Need to lower your heart rate? Try a relaxation CD. Heart rate too slow, buy some porn. Need something more drastic? How about some ghoulish experimental surgery to boost your stats?
The graphics engine is pretty good. although the character models themselves could be better. They look blocky and tend to have ugly joints. They work fine for the actual game, but not so much for the cinematics. I do, however, like how damage is reflected through torn clothing. Still, it feels like a lot of the character modeling effort may have bee siphoned off to design the wonderful levels and creepy atmosphere. The textures show some pretty good detail and the creepy lighting effects helped to keep me on edge through many ares of the game.
All this is well and good, but how does the game play. Weeeell, it has some problems. Control often feels sluggish and imprecise. I found it to be mildly annoying while exploring, and downright frustrating while fighting enemies. I engaged in battle always as a last resort. There was never a moment in Illbleed where I wasn’t aware of how uncomfortably the game controlled. Another big problem is the lack of a decent save system. The individual areas are quite large and one bad step sometimes got me killed and sent all the way back to the beginning of the area. There were several times when I wanted to quit, but the game’s quirky personality kept me around to endure more punishment.
Illbleed gets my recommendation solely on the basis of how fresh, original, and bat-shit crazy it can be. I can’t say I had a whole lot of fun playing it, but I will say that the experience was worthwhile. I literally never knew what the game was going to throw at me next, and that’s what kept me going. I had to see more. I had to experience all the weirdness this game had to offer. If you have a taste for the bizarre and are willing to work for it, Illbleed is definitely worth a look.